90 percent of everything : Usability Blog
Written by Harry Brignull

Archive for November, 2009

The Romeo & Juliet effect, and how it applies to design.

November 30th, 2009 by Harry Brignull4 comments

PR_RomeoandJuliet_small
Romeo and Juliet by Frank Dicksee

When a barrier is placed between a person and their desires, those desires become intensified. This is because the barrier prevents them from experiencing their desires in the flesh – warts and all – and instead causes them to long for their fantasy of the desired object, rather than the object itself. Fantasies are more alluring because we gloss over the bad bits, and generally the desired object takes on a mystical perfection.

This is known as the Romeo and Juliet effect. I think everyone’s familiar with the idea of it applying in romance between people, but it’s actually a useful concept to extend to design.

When creating something, it’s easy to fall in love with your ideas while they are at a nascent, intangible stage. Potential and promise are a heady mix, and it’s easy to hang around at this early stage far longer than you should do. You end up having meetings where you and your stakeholders add more and more layers onto the concept. And why not? In fantasy land, everything’s possible. Criticisms can be dodged with a swift verbal replies. Ideas are bullet proof, shape-shifting, teflon-covered wonderments.

Everything’s peachy except for one thing: it’s all bullshit.

Iterative, low fidelity prototyping is the perfect remedy, which is exactly why it’s so popular these days. You make your ideas real early on, so you can reveal the warts and deal with them as soon as possible.

WO_L

The thing is, even though you may be doing your best with your lo-fi prototypes, are you revealing all the warts you should be? Are you using Lorem Ipsum when you should be giving your best shot at copywriting? Are you just designing the “happy path” through your system and forgetting about all the crucially important error conditions and error messages? In other words, even though you’re doing all the “right” things by prototyping and iterating, are you still leaving out too much detail and falling foul of the Romeo and Juliet effect?

It’s great to start off with sketches, and to build sketchy wireframes at the beginning of a project. But don’t stay in that phase. Whatever you leave out, you leave to chance.

New User Experience Link Blog: 90poe.com

November 28th, 2009 by Harry BrignullAdd a comment

You may have noticed that posts 90percentofeverything.com have dried a bit lately. This is mainly because I’m doing various other cool things, including working on some super-secret projects at Madgex, spending more time with my family, and watching my 18 month year old daughter become more awesome every day.

Anyway, I’d just like to assure you that this blog is still very much alive, but I plan to write fewer, more considered articles on it. I’m separating out my short linky posts onto a separate linkblog at 90poe.com and also tweeting them on @90poe. It’s intended to be the “baby brother” of 90percentofeverything.com.

If you’re already following me on Google Reader then you’re getting this content already – I just wanted to open it up to everyone else.

Many thanks for continuing to be a reader and commenter!

At last, a sketchy Axure widget library

November 5th, 2009 by Harry Brignull5 comments

The default widget library supplied with Axure occupies an uncomfortable middle ground – it looks like it’s just badly designed high fidelity, rather than intentionally lo-fi.

This sketchy Axure widget library by Kevin Wick gets around the problem by giving your your prototypes a rough hand-drawn look.

sketchy Axure widget library by Kevin Wick

You can see the full widget library here (You’ll need to install Scoder hand font for it to look right).