Yearly Archives: 2009

A quick UI review of browser malware warning pages

Browser malware warning pages are tricky things to design. Users are a lazy bunch (productively lazy, that is), and they are unlikely to read the text in every single dialog box you put in front of their faces. They’re much … Continue reading

UX Brighton event this tuesday: Gameplay Research & Design

I’ve been on holiday for the past two weeks so this is all a bit last minute – I’ve arranged a great line up for next tuesday (8-Sept-09). Half the tickets are gone already – book your place now to … Continue reading

Some Fun Eye-Tracking Heatmaps

Earlier this month, Carsten Schmitt & Poppy James of

Rob Gillham on Persuasion, Emotion and Trust

Rob Gillham of HFI gave a presentation on Persuasion, Emotion and Trust at UX Brighton earlier this month (Aug ’09). Here are the slides from his talk. Many thanks to HFI, Bunnyfoot, iCrossing, Madgex and everyone who attended for making … Continue reading

UX for videogame design: Gameplay Research

When you’re designing a website, the range of things a user can do at any one time is fairly limited – you have quite a clear idea of the paths most users will take and this makes your life relatively … Continue reading

Bruce Archer, Hospital Equipment and the Origins of Design Research

Bruce Archer is widely recognised as one of the founding fathers of Design Research. It’s worth reading his wikipedia entry. Here’s a fascinating excerpt about his initial experiences in using research to improve the design of hospital equipment. You’ll notice … Continue reading

Quote: Bill Bernbach on getting your message heard

“The truth isn’t the truth until people believe you, and they can’t believe you if they don’t know what you’re saying, and they can’t know what you’re saying if they don’t listen to you, and they won’t listen to you … Continue reading

More Dilbert on User Experience

It’s nice to see that Dilbert’s been taking on a UX focus lately… Step 1: Realisation Step 2: Confirmation Step 3: Response

Why conversion rate uplift percentages can be confusing

Amendment: this post has been edited for typos: Thanks Carlo! Unless you’re a mathematically-minded person, it’s easy to get muddled up when people talk about conversion rates and conversion rate “uplift”. Here’s a quick explanation: If you had 1000 users … Continue reading

UK Research Buyers Guide: theresearchbuyersguide.com

Theresearchbuyersguide.com looks like a potentially useful site for UX researchers: Though it’s it’s intended for buyers of generalist market research, there are some useful links on here, such as a list of viewing facilities in the UK (i.e. posh places … Continue reading