90 percent of everything : Usability Blog
Written by Harry Brignull

Archive for the ‘Ranting’ Topic

Why iWork files wont attach to emails (you need to zip them first)

October 26th, 2007 by Harry BrignullAdd a comment

I’ve just switched from mac Office 2004 to iWork ‘08. I mainly liking it, though I spent about 30 minutes yesterday thinking I was going mad over this mail attachment issue - you can’t attach Keynote and Pages files to your emails. I kept thinking I was having network problems but actually, all you need to do is zip them before attaching them.

This is because Keynote and Pages files are ‘packages’. [ Read more here ]

For silver surfers and people who are only just getting to grip with email attachments (e.g. my parents), this is going to be a serious problem. In fact, I think I’m going to switch my parents form iWork to NeoOffice for this reason.

Zune.net: 8 serious design mistakes, and how they could have been prevented.

October 3rd, 2007 by Harry Brignull6 comments

Before I start I’d like to say I’m not a Microsoft Hater. I’m actually very, very impressed with Office 2007 - the UI design is great. And when I saw today’s splurge of blog posts about the new Zune, I have to say I thought it looked pretty tasty.


Check out Zune.net now before you read this article
. See if you can notice any usability or user-experience problems. If you’re like me, you will probably be wondering how so many serious problems managed to slip by. Given their scale and massive resources, Microsoft should know better. Right?

Close-up of the zune.net homepage

As a User Experience consultant I see these kind of ‘obvious’ mistakes all the time. It’s unlikely that it was because of a stupid design team. It was probably smart people using a stupid design process. The bottom line is, there was no love on this project. I bet nobody was given the role of loving this site, cherishing it and calling it their baby. Everyone did their bit in their cubicle, someone else glued it together, then they all moved onto something else. They were probably hugely multitasking with a million other things too. You can imagine the office where it happened - nobody chatting, an uncomfortable atmosphere, and everyone retreating into their headphones.

It’s a classic piece of pass-the-baton relay race design. On paper it ticked all the boxes and it got released. But box ticking doesn’t capture user experience, and this is how it slipped out without being noticed.

How could Microsoft have avoided it?
They should have employed a user-centred design (UCD) process. With UCD you take the guesswork out of design and you catch mistakes before they get released. With UCD, your design team ‘lives’ the user experience before it even exists - while it’s still sketches and post-it notes. They periodically spend time in contact with end-users, observing interviews, watching highlight videos of user tests and engaging in various kinds of participatory design. UCD creates an atmosphere where team members are respected, not hated, if they speak up when they see something isn’t right.

Now lets look at some of the mistakes the Zune.net designers made, and how you can avoid making them yourself.



Design mistake 1: ignoring user expectations

Look at those lovely shiny Zunes on the front page of zune.net. Don’t you just want to play with them? If you’re like me, you’d probably now wiggle your mouse over them to see what cool interactive wizardry might happen. And what happens? … Nothing. It’s a static jpeg, just like it is below. So then you’d probably click on the image, the text, and the buttons. Still nothing happens. Thousands of users like you have just done exactly the same thing today. An instantly disappointing first experience.




Lesson learned: never ignore user expectations. Use paper sketches to test your designs early on. Always be up-to-speed on contemporary best-practice guidelines and heuristics. Your entire team should know Nielsen’s heuristics off by heart, and should be able to recite Steve Krug’s ‘Don’t make me think’. It’s easy stuff. Basic usability training only takes one or two days.



Design mistake 2: no clear call to action

So what now? You’d probably look around the page looking for the main ‘thing to do’. Usually there is one prominent button or link that entices your attention. This is known as a ‘primary call-to-action‘, and the Zune homepage doesn’t have one.

Lesson learned: use prominence to indicate a primary call to action. User testing takes the guesswork out of this.



Design mistake 3: missing proposition

If you’re like me, you probably arrived at the site wondering what makes the new Zune different. Is it smaller than the new iPod? What new things does it do? What old things does it do better? What’s it like to use? Basically, should I put my iPod on eBay? The front page doesn’t tell us anything. We are left guessing.

Lesson learned: communicate your proposition clearly on the front page. Your front page proposition is like an elevator pitch: first impressions count. Hire a competent web copyrighter. 10-seconds tests are also a great method for front page proposition communication - you show a user the page for roughly 10 seconds, hide it, then ask them what it was all about. If they ask lots of questions back at you, then your page needs work.



Design mistake 4: misuse of space below the fold

The fold (i.e. the bit below the bottom of your screen) is something you should take advantage of as a designer. And what did the designers put there on zune.net? A useless gulf of white space, and then something unforgivable.

Lesson learned: in Judo, you’re taught to take advantage of the momentum of your attacker. You need to do this with the fold: rethink a negative situation into a positive one. Instead of seeing it as a place that’s of no value for primary content, you should see it as a great place for secondary content.



Design mistake 5: poor text contrast

Small white text on a very pale beige background. I’m trying hard to resist ranting here, but who on earth would actually find this readable?

Poor text contrast on zune.net


Lesson learned: I’m not going to get into accessibility here, but it suffices to say that this and other basic accessibility mistakes can be easily avoided using the W3C WCAG guidelines.



Design mistake 6: lack of feedback from user actions

Try clicking on the ‘meet zune’ link from the front page. What happens? If you haven’t got a very big monitor, you’ll answer ‘absolutely nothing!’. Above the fold, the page barely changes. A new page does load, but above the fold, it looks identical. You have to scroll down. And what do you get? More similar pictures of the Zune. Some light-brown on beige writing, Some small text, and a row of five coloured buttons.



Design mistake 7: no understanding of shopping behaviour

Zune.net colour swatch controls


If you click on one of those coloured buttons, What would you expect to happen? Would you expect it to pop up a new window containing the page shown below? No. Personally, I’d expect to see a photo of a Zune in that colour.


zune.net buy page

If you think about about natural shopping behaviour, people tend to want to explore, learn, compare options, and then purchase. Currently the Zune site assumes that on arrival, with barely any factual information, you are already ‘hot’ enough to make a purchase. This is just wrong. At this point most people are ice cold and they aren’t going to get their wallets out if they don’t know what they are buying.



Design mistake 8: making the user work

If you look at this page, you’ll notice some very sloppy information architecture. The nav bar shows you as being in the ‘accessories’ section. But the Zune itself is not an accessory, its the core product. (A car charger is an accessory.) The photo of the Zune is small, and in a jarring white box Barely any product information is stated: “Internal Hard Drive, FM Tuner, 14 Hours - MPN: JS800016.” If you stop a random person on the street and ask them what the Zune features are they’d come up with a better list.

Then, in a strange font, the phrase ‘calculate your bottomlineprice including shipping and tax’ is shown. Since when was bottomlineprice ever written as one word? What’s worse, this is actually a GIF image. Then when you scan down the page you have to stop and think: “Why is wallmart fifty bucks more?” “What is all this nonsense about entering zip codes?” “Do I actually have to type my zip code in to get the price?” Imagine this as a conversation with a sales assistant:

“Hi, how much is that Zune in the window?”
“It’s between two hundred and two fifty bucks. Whats your zip code?”
“What?”
“I said, what’s your zip code, buddy, what’s your zip code?”
“Why? Does the two fifty model have more disk space?”
“I can’t tell you. Now what’s your zip code?”
(and so on)

Lesson learned: when you have a feeling there is something wrong with your design but you can’t quite articulate what, try acting out a dialogue between the site and the user. As you can see above, it emphasises the temporal details of the interaction. (I think this is originally an Allan Cooper method.)

Okay I’ve run out of steam now, but there’s 8 whoppers and I’ve barely even scratched the surface. What other design mistakes can you see? I’d love to hear your ideas in the comments section…

Poor usability and cheap tickets on thetrainline.com

September 17th, 2007 by Harry Brignull1 comment

Even if you don’t do a lot of UK rail travel, take a look at this walkthough I’ve put together for thetrainline.com. It’s amazing how hard they’ve managed to make finding cheap tickets. You have to ignore the search results, click on a textual link, and then select your fare from a page containing - wait for it - up to 150 radio buttons in a huge table - with the tickets differentiated by weird codes like 1ST ADVANCE2 and STD ADVANCE4…

The mind boggles!

Note: the walkthrough may load slowly. It’s best watched in full-screen mode. Thanks to Peter Otto for showing me this tip.

The journey IS the destination

August 14th, 2007 by Harry Brignull4 comments

This should be the mantra for user experience designers everywhere.

Image stolen unashamedly from Jonny Baker’s Photostream. The concept came up in a chat with Simon Johnson today over lunch.

Blockbuster just don’t know what they’ve got.

June 11th, 2007 by Harry Brignull5 comments

I was in Blockbuster yesterday, and started chatting to the staff. I asked them why Pan’s Labyrinth (good film) only has 2 copies shown, while Shadowboxer (worst film of all time) has 2 entire shelves worth of boxes on display.

They explained to me that they are not entitled to make choices. Head office sends them a certain number of display boxes. They have to put them up on the shelves.

Because of the location of the store, their customers tend to ask for a lot more niche and arty films than the national average. And the staff get really frustrated, because they want to do something about it - to please the customers. But they aren’t allowed.

Online video services go to such efforts to build and leverage contextual information. And they’d dream of having an untapped local community ‘ready to go’.

But what do Blockbuster do? They ignore it, and plod on.

Whinging about the OLPC’s lack of User-Centered Design again

January 25th, 2007 by Harry Brignull7 comments

Maybe I should stop ranting about this but it really gets me going. The OLPC UI specs seem to have been revised slightly and it’s got some people saying things like “Wow!” “Genius!” “How Adventurous!” and that sort of thing.

I agree it is exciting stuff in terms of UI design research, but is it right to gamble with Kids’ educations? And with the little money that developing nations are able to spare?

We seem to be forgetting history here. It’s very naive to assume that OLPCS + Kids = Education.

In the past, technology-centric initiatives have a well documented history of not solving the problems they were intended to, when introduced into schools. Conversely, pouring money into teacher training is well known to be hugely effective.

Look at some of these quotes from Jane Healy’s book “Failure to Connect”. Note that she is talking about the introduction of computers into US schools the 80s and 90s. She isn’t talking about the OLPC - but she might as well be!

“‘Technology! I feel as if we’re being swept down this enormous river — we don’t know where we’re going, or why, but we’re caught in the current. I think we should stop and take a look before it’s too late. Assistant Superintendent of Schools, Long Island, New York”

“Technology shapes the growing mind. The younger the mind, the more malleable it is. The younger the technology, the more unproven it is. […] Today’s children are the subjects of a vast and optimistic experiment. It is well financed and enthusiastically supported by major corporations, the public at large, and government officials around the world. If it is successful, our youngsters’ minds and lives will be enriched, society will benefit, and education will be permanently changed for the better. But there is no proof — or even convincing evidence — that it will work.”

“The experiment, of course, involves getting kids “on computers” at school and at home in hopes that technology will improve the quality of learning and prepare our young for the future. But will it? Are the new technologies a magic bullet aimed straight at success and power? Or are we simply grasping at a technocentric “quick fix” for a multitude of problems we have failed to address?

“Why do we so desperately need to believe in computers? After surveying current attitudes for the nonprofit organization Learning in the Real World, William Ruckeyser told me, “The nearest thing I can draw a parallel to is a theological discussion. There’s so much an element of faith here that demanding evidence is almost a sign of heresy.”

The appleTV killer, only £4.99

January 22nd, 2007 by Harry BrignullAdd a comment

Introducing… the TV-out cable!

TV-out cable

So some people are excited about living room “Media center PCs” (AppleTV, Windows MCE, etc) and some people are ridiculing the idea. I get this feeling that when making this judgement, people tend to think of their own homes, and then generalise to the whole world.

If you have a big home, then having a living room media-center “PC” seems like a useful device. After all your living room is the place you want to relax and enjoy all the media you’ve collected.

But if you have a small home, and you don’t have space for a room specially for your PC, guess where it ends up? Chances are it ends up in the living room. And from there, how hard is it to hook it up to your TV? er… not hard at all. And if you have a really small home, chances are you might just have a laptop. When it’s movie time you probably just balance it on the coffee table.

My point is, a dedicated living room media center PC (what a mouthful!) is a solution to a problem that not all of us have.

The new Photoshop will be limited to producing compelling content only

December 18th, 2006 by Andy BakerAdd a comment

I’ve read several pieces from Adobe listing the new features due in Photoshop CS3. One of the new features is the ability to “design, preview, and test compelling mobile content”.

Whilst I understand the need to cater to those who want to create compelling content I would like to ask whether Adobe will support those of us who want to produce moderately distracting content or sort-of-OK content?

Surely the new version of Photoshop will not be abandoning a large part of it’s traditional user base?

Update: Here’s another one. From the release notes.

“Adobe Device Central software …[is designed for]… creative professionals and mobile developers who design engaging content for mobile phones and consumer electronic devices.

Is ‘compelling’ the same as ‘engaging’? Does it do both? I’m confused.

Seriously folks. If your marketing department is incapable of sounding like a normal human being when they write then don’t let them near your release notes, help files or even your website. Just let them write marketing material - that’s the stuff that no-one reads and throws straight in the bin. They can’t do as much damage that way…

Interesting IA on samsungtechwin.com

December 14th, 2006 by Harry Brignull1 comment

Samsungtechwin.com