90 percent of everything : Usability Blog
Written by Harry Brignull

Archive for the ‘Interaction Design’ Topic

Facebook vs Flickr image tagging

July 13th, 2007 by Harry Brignull1 comment

facebook tagging

Has anyone else noticed how great Facebook image tagging is?

Granted, it is only for putting names to faces, but it’s incredibly quick to use (say 5 seconds per photo), and it’s really satisfying. Your friends see you’ve tagged them (the images appear in their news feed on their facebook homepage), and usually respond with a comment or by tagging some of your photos in return.

Compare this to Flickr where image tagging feels heavyweight, tiring and you get no quick payback for your effort.

Come on Flickr - you’ve dropped the ball on tagging. It should be a rapid, social and fun activity!

7 good reasons to go to DConstruct 2007 (Brighton, Sept 7th)

June 1st, 2007 by Harry BrignullAdd a comment

    Four good reasons for you:

  1. This year it’s all about user experience design.
  2. The conference is small and friendly enough to actually meet and get to know new people.
  3. You actually stand to learn something useful since there are some great presenters and workshops.
  4. It’s in Brighton, about 3 minute’s walks from the beach and right by the Pavillion gardens.
  5. And three reasons to tell your boss:

  6. Registration is really cheap
  7. It’s commutable from london
  8. It’s short - you’ll only be out of action for a day (or two if you do a workshop)
  9. Hope to see you there!

    Read more at dconstruct.org

Microsoft Surface: standing on the shoulders of giants

May 31st, 2007 by Harry Brignull4 comments

Microsoft Surface is a pretty amazing piece of research: tabletop touchscreen computing done really well. But, the “origins” section on the Surface website strongly implies that the whole concept of tabletop computing originated from Microsoft. It didn’t. If you find this stuff exciting, you should check out some of the prior research in this area.

MERL’s diamond touch : one of the first multi-touch technologies (works by running an electronic signal to your finger via your chair to identify each user).

IPSI’s roomware: this is an entire room decked out as touchscreen surfaces that are all linked together.

Stanford’s Tabletop groupware: they’ve done tons of stuff in the area. You may recognise some of the gestural stuff that also appears in the MS video.

Jun Rekimoto’s work (Sony) this includes “holotable”, “smart skin” and “augmented surfaces”. Jun is a genius- in my opinion, his research is genre defining.

I’m not saying that it’s a bad thing that Microsoft are building on top of prior research - this is, after all, what research is all about. I’m just trying to say that there are some talented people and research groups out there that also deserve recognition for the state of the art today.

Google’s website optimizer: fantastic, but not a magic bullet for User-Centred Design

May 16th, 2007 by Harry BrignullAdd a comment

Google’s new “website optimiser” is one of the biggest and most exciting user research tools to emerge on the scene in quite some time.

It’s a bit surprising, then, that hardly anyone in the User Centred Design field is talking about it. Perhaps it’s passed a lot people by – after all, it does have a rather bland name, it’s been released alongside Adwords (their advertising product), and the sales blurb says that it’s for “online marketers”, which is not a title normally associated with UCD.

Basically, Google Website Optimizer allows you to evolve your site using live user data. You give it a number of different page elements and it alternates between combinations of them on your live site. It gathers performance data (i.e. click-throughs) and you get a live report on which combination is the most successful.

It’s like natural selection- the good combinations win, the bad ones die, and you sit back and watch it all happen.

But it won’t solve all your design problems - it doesn’t compete with traditional UCD tools like lab-based user testing, participatory design and so on. Its place is at a very specific part of the design process, when you have some very specific questions to ask. Here’s a quick illustration:

A few months ago I did some user testing for a .com start-up who was focussing on achieving a huge number of sign-ups. We held 8 one-on-one user sessions on a prototype of their website. Afterwards we had some great findings. Users had real difficulties understanding the proposition of their service – it was just so new and weird, they have nothing to compare it to. Through a process of behavioural observation, interviewing and low-fi design exercises, we nailed down where the problems were and how to solve them. By the end of it we had a new tag line and step-by-step explanation of the service that most users grasped instantly.

This is something that Google Website Optimizer would not have been able to do. It can’t talk to your users to find out what they are thinking, and it can’t engage with them creatively. With Google Website Optimizer, all the richness of your customers’ needs, goals and expectancies gets left behind. All you get is some numeric data showing what they clicked.

Going back to the example scenario - by the end of the project debrief meeting we got to a point where many of the big issues had been dealt with, but lots of smaller issues started cropping up. Should the copy on the registration button read “Join” or “Sign up”? Should it have some associated copy like “No credit card needed” or “First month free”? What about the bullet points on the front page? We had 6 good ideas but we only had space for 3 bullet points, so which should we choose? You get the picture - we’d sorted out the big issues, but now we needed to finesse. This is exactly where Google Website Optimizer should come in.

In summary: it’s fantastic, but not a magic bullet. Consider it just another tool in your User-Centred Design toolbox.

Out of box experience design: the Bento Box metaphor

May 15th, 2007 by Harry Brignull3 comments

I’ve been having a lot of fun doing out of box experience design consultancy over the last few weeks (OOBE as it is pretentiously called by those in the know). If you’ve ever opened an Apple product then you’ll know what an excellent out of box experience is; and, if you’ve ever opened a packaged copy of Windows Vista you’ll know what a bad out of box experience is. [See a nice comparison on Robert Hoekman’s blog, via Reaction.]

Bento Box

If you look around on the web, there isn’t much in the way of out-of-box design guidelines, with the notable exception of IBM’s offering. So I’ve put together a mini set of guidelines based on a metaphor of the bento box.

A bento box:

  • Is a joy to use.
  • Actively improves your perception of the contents, through attention to every minute detail.
  • Encourages an order of consumption - the physical structure affords consumption of the top layer first. This is very useful if you need your user to do things in a certain order.
  • Compartments are spacious enough to allow easy access to contents.
  • Makes it just as easy to put things in as to take things out.

So next time you’re doing OOBE design with a bunch of non-UX people, introduce this metaphor to your team. It’s quick, it’s easy and it’ll give you a piece of common vocabulary to hang your ideas off.

I’m really interested to hear your comments - so please comment below! >>>

Luis von Ahn’s presentation about human computation

May 4th, 2007 by Harry BrignullAdd a comment

This is Luis von Ahn giving a Google TechTalk presentation about “human computation”.

He talks about Capatchas and the ESP game among other things. He’s particularly qualified to talk about them because he basically invented them.

Really interesting stuff. It’s been online for about year so this isn’t a very timely post, but it’s so worth watching if you haven’t seen it already. Enjoy!