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Written by Harry Brignull

Archive for the ‘Good Design’ Topic

How tablet design can influence the potency of the Placebo effect

January 5th, 2010 by Harry BrignullAdd a comment

We all know that design influences people emotionally, but have you ever considered the possibility that possibility that design alone can actually influence the health of your users? This article by Steve Silberman on wired.com (August ’09) discusses the psychology of tablet design and the placebo effect:

“[...] the placebo response is highly sensitive to cultural differences. Anthropologist Daniel Moerman found that Germans are high placebo reactors in trials of ulcer drugs but low in trials of drugs for hypertension—an undertreated condition in Germany, where many people pop pills for herzinsuffizienz, or low blood pressure. Moreover, a pill’s shape, size, branding, and price all influence its effects on the body. Soothing blue capsules make more effective tranquilizers than angry red ones, except among Italian men, for whom the color blue is associated with their national soccer team [...]“


Excerpt from Steve Silberman's Wired.com article

Sadly, the information in the above box is presented, in typical wired.com style, without reference to any actual research. If you want to read more, you may want to check out Meaning, Medicine and the ‘Placebo Effect’, a book written by Daniel Moreman (the anthropologist mentioned in the quote).

→ Found via Hacker News.

My Presentation on Out of Box Experience Design

August 18th, 2008 by Harry Brignull5 comments

Out of Box Experience (OOBE) design is a discipline that consists of designing the details of the first few moments of owning a product, from the point of peeling off the shrink-wrap to the point of powering it up and trying it out for the first time.

I carried out a few OOBE design projects while I worked at Flow Interactive and Amberlight. A few months ago I got chatting to Pete Gale of CogApp, and it turned out he’d done some similar work for different clients. So, we got together and wrote this presentation for UXbri back in May. I’ve finally got around to putting it on Slideshare.

If you’re interested in how iterative research & prototyping is used in industry to create great User Experiences, then you should find this pretty interesting. (Using a feed reader and can’t see the presentation? Click here)