Monthly Archives: January 2011

If you were going to design Flattr’s sign-up process, is this how you’d do it?

The core idea of Flattr is great. You define a set amount of money each month (say $5) to tip content creators. Then, whenever you see something you like, you click their Flattr button and they get given a slice … Continue reading

What’s wrong with a little learning curve?

“The first business computer anyone can learn to use overnight.” (1984) Try to think back to the first time you used a brand-new, ground-breaking, disruptive piece of technology. For me, I’ll never forget sitting in my bedroom in the early … Continue reading

Local maxima and the perils of data-driven design

At UX Week 2010, Facebook Product Designer Adam Mosseri gave a presentation called Data Informed, Not Data Driven. It’s an excellent talk and Adam gave some really good examples demonstrating how data-driven design can take you into “local maximum”, which … Continue reading

Classic Interaction Design TV: IDEO Nightline Episode

What do you mean, you haven’t seen the classic IDEO shopping cart episode of Nightline? It’s well worth a watch, if only to remind yourself that your research and design skills are not limited to the web… Can’t see the … Continue reading