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> <channel><title>Comments on: UX for videogame design: Gameplay Research</title> <atom:link href="http://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/feed/" rel="self" type="application/rss+xml" /><link>http://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/</link> <description>User Experience Design &#38; Research, written by Harry Brignull</description> <lastBuildDate>Fri, 10 Feb 2012 12:50:52 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Weekly Roundup: Aug 29 &#8211; Sept 4 &#124; UXbyDesign.org</title><link>http://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/comment-page-1/#comment-108451</link> <dc:creator>Weekly Roundup: Aug 29 &#8211; Sept 4 &#124; UXbyDesign.org</dc:creator> <pubDate>Fri, 04 Sep 2009 20:41:34 +0000</pubDate> <guid
isPermaLink="false">http://www.90percentofeverything.com/?p=1837#comment-108451</guid> <description>[...] UX for videogame design: Gameplay Research A very fascinating look behind the scenes of video game research. When you consider that Grand Theft Auto IV took in over $500 million in sales in it’s opening week, and World of Warcraft generates $100 million per month in subscriptions, it’s not surprising that Video games are now very serious business requiring very serious research. [...]</description> <content:encoded><![CDATA[<p>[...] UX for videogame design: Gameplay Research A very fascinating look behind the scenes of video game research. When you consider that Grand Theft Auto IV took in over $500 million in sales in it’s opening week, and World of Warcraft generates $100 million per month in subscriptions, it’s not surprising that Video games are now very serious business requiring very serious research. [...]</p> ]]></content:encoded> </item> <item><title>By: Jason Schklar</title><link>http://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/comment-page-1/#comment-106679</link> <dc:creator>Jason Schklar</dc:creator> <pubDate>Sat, 15 Aug 2009 19:30:47 +0000</pubDate> <guid
isPermaLink="false">http://www.90percentofeverything.com/?p=1837#comment-106679</guid> <description>You can also see a cool power point presentation that Ramon Romero did here on the use of instrumented/logged game play: http://tinyurl.com/peal2r
He&#039;s a member of the Microsoft Games User Research group.
Great stuff. I&#039;ve bookmarked this site and will hopefully find its RSS feed (???).</description> <content:encoded><![CDATA[<p>You can also see a cool power point presentation that Ramon Romero did here on the use of instrumented/logged game play: <a
href="http://tinyurl.com/peal2r" rel="nofollow">http://tinyurl.com/peal2r</a></p><p>He&#8217;s a member of the Microsoft Games User Research group.</p><p>Great stuff. I&#8217;ve bookmarked this site and will hopefully find its RSS feed (???).</p> ]]></content:encoded> </item> <item><title>By: User Experience (UX), Games, Gaming, Brain Research « The Acagamic</title><link>http://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/comment-page-1/#comment-106644</link> <dc:creator>User Experience (UX), Games, Gaming, Brain Research « The Acagamic</dc:creator> <pubDate>Sat, 15 Aug 2009 12:53:14 +0000</pubDate> <guid
isPermaLink="false">http://www.90percentofeverything.com/?p=1837#comment-106644</guid> <description>[...] my research was featured in an article by Harry Brignull for the UX community, entitled &#8220;UX for videogame design: Gameplay Research&#8221;, where describes succinctly what some of my colleagues and me are doing in game science, where our [...]</description> <content:encoded><![CDATA[<p>[...] my research was featured in an article by Harry Brignull for the UX community, entitled &#8220;UX for videogame design: Gameplay Research&#8221;, where describes succinctly what some of my colleagues and me are doing in game science, where our [...]</p> ]]></content:encoded> </item> <item><title>By: Simon Johnson</title><link>http://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/comment-page-1/#comment-106600</link> <dc:creator>Simon Johnson</dc:creator> <pubDate>Fri, 14 Aug 2009 15:07:11 +0000</pubDate> <guid
isPermaLink="false">http://www.90percentofeverything.com/?p=1837#comment-106600</guid> <description>Will there be free games to play Harry? I might tun up them. Get the beers in!</description> <content:encoded><![CDATA[<p>Will there be free games to play Harry? I might tun up them. Get the beers in!</p> ]]></content:encoded> </item> <item><title>By: James Page</title><link>http://www.90percentofeverything.com/2009/08/13/ux-for-videogame-design-gamplay-research/comment-page-1/#comment-106525</link> <dc:creator>James Page</dc:creator> <pubDate>Thu, 13 Aug 2009 21:25:14 +0000</pubDate> <guid
isPermaLink="false">http://www.90percentofeverything.com/?p=1837#comment-106525</guid> <description>A feal like your script in the post &quot; &lt;a href=&quot;http://www.90percentofeverything.com/2009/06/22/are-research-labs-just-too-scarey/&quot; rel=&quot;nofollow&quot;&gt; are research labs just too scarey &lt;/a&gt;&quot; now needs updating!
Joan Doe takes a usability test....
&gt;On the day she manages to find the offices in the center of town
&gt;  and presses the buzzer. A garbled voice invites her onto the
&gt; second floor, and she finds herself sitting in a waiting room.
&gt; “This reminds me of a job interview” she thinks to herself. “I
&gt; can’t believe I’m feeling so nervous.” The receptionist tells her
&gt; she’ll have to wait 5 minutes because the researcher needs to
&gt;  finish their current test session. “Researcher? Test? This is
&gt; getting weird.”
&gt; Finally she is invited through by a tired looking man.
&lt;i&gt;He then starts glueing electrodes on to her head and attaches strange wires to her fingers&lt;/i&gt;
&lt;i&gt;The tired looking man explains that this is so they can read her brain, and tell what she is thinking&lt;/i&gt;
She is not reassured by his explanation.
&gt; It’s a small room with one table and two chairs.
&gt; This is not what she expected. “Um, where are the
......
&gt; She notices that one of the walls has a big mirror on it. A bit
&gt;like in those police dramas. In fact, just like in those police
&gt; dramas.
&lt;i&gt;or horror movies&lt;/i&gt;
......
&lt;i&gt;As she leaves the session she gets to look into the room behind the one mirror,  and there is a mad professor in front of tons of dials &lt;/i&gt;
I am sure you could write something better.
There is a better way to do tests which is to to test users in their real environment at home, using Remote Usability Testing :)
But more seriously are we going to get a backlash against this sort of game play creation, and get a form of a Arts House movement?</description> <content:encoded><![CDATA[<p>A feal like your script in the post &#8221; <a
href="http://www.90percentofeverything.com/2009/06/22/are-research-labs-just-too-scarey/" rel="nofollow"> are research labs just too scarey </a>&#8221; now needs updating!</p><p>Joan Doe takes a usability test&#8230;.<br
/> &gt;On the day she manages to find the offices in the center of town<br
/> &gt;  and presses the buzzer. A garbled voice invites her onto the<br
/> &gt; second floor, and she finds herself sitting in a waiting room.<br
/> &gt; “This reminds me of a job interview” she thinks to herself. “I<br
/> &gt; can’t believe I’m feeling so nervous.” The receptionist tells her<br
/> &gt; she’ll have to wait 5 minutes because the researcher needs to<br
/> &gt;  finish their current test session. “Researcher? Test? This is<br
/> &gt; getting weird.”</p><p>&gt; Finally she is invited through by a tired looking man.</p><p><i>He then starts glueing electrodes on to her head and attaches strange wires to her fingers</i></p><p><i>The tired looking man explains that this is so they can read her brain, and tell what she is thinking</i></p><p>She is not reassured by his explanation.</p><p>&gt; It’s a small room with one table and two chairs.<br
/> &gt; This is not what she expected. “Um, where are the<br
/> &#8230;&#8230;<br
/> &gt; She notices that one of the walls has a big mirror on it. A bit<br
/> &gt;like in those police dramas. In fact, just like in those police<br
/> &gt; dramas.<br
/> <i>or horror movies</i><br
/> &#8230;&#8230;</p><p><i>As she leaves the session she gets to look into the room behind the one mirror,  and there is a mad professor in front of tons of dials </i></p><p>I am sure you could write something better.</p><p>There is a better way to do tests which is to to test users in their real environment at home, using Remote Usability Testing <img
src='http://www.90percentofeverything.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>But more seriously are we going to get a backlash against this sort of game play creation, and get a form of a Arts House movement?</p> ]]></content:encoded> </item> </channel> </rss>
