Comments on: What initial wireframe sketches should look like. https://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/ User Experience Design, Research & Good Old Fashioned Usability Thu, 06 Sep 2012 08:12:31 +0000 hourly 1 By: angel https://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-241270 Thu, 06 Sep 2012 08:12:31 +0000 http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-241270 they aren’t wireframes, they are UX skteches, BIG difference to notice!

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By: hanford https://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-88037 Thu, 22 Jan 2009 08:56:32 +0000 http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-88037 I’ve been told that at Apple, sketches like these aren’t allowed outside of the designer’s office. That everything presented internally is shiny and polished and looks real. The thinking is that when something looks good, it’s easier to feel good about it

At Google is was the opposite. On my first day I requested Photoshop, and my manager was worried that I’d be putting too much polish on them too early. I assured her that I “sketch in photoshop”. :)

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By: Richard Rutter https://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-88032 Thu, 22 Jan 2009 07:38:40 +0000 http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-88032 Good to see some wireframes that look as ‘bad’ as mine. But yeah, it’s all about getting your thoughts and ideas down and organising them.
Because quite a bit of thought has already gone in, the above sketch could easily inform an interactive prototype if that was the next step.

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By: Danny Hope https://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-86946 Tue, 13 Jan 2009 10:57:29 +0000 http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-86946 Jerome, the emotional baggage thig is important too, if clients feel like they too can mark the drawing, it becomes part of an ongoing conversation rather than a deliverable that gets looked at then left on a shelf.

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By: Danny Hope https://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-86944 Tue, 13 Jan 2009 10:55:27 +0000 http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-86944 I completely agree, just look at some of my prototypes: http://www.flickr.com/photos/yandle/tags/prototype/

I can draw too, I just choose not to bother when it’s not neccessary.

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By: Jerome Ribot https://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-86936 Tue, 13 Jan 2009 08:33:55 +0000 http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-86936 I concur. The less emotional baggage attached to an idea at this stage, the better.

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