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> <channel><title>Comments on: What initial wireframe sketches should look like.</title> <atom:link href="http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/feed/" rel="self" type="application/rss+xml" /><link>http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/</link> <description>User Experience Design &#38; Research, written by Harry Brignull</description> <lastBuildDate>Fri, 10 Feb 2012 12:50:52 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: hanford</title><link>http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/comment-page-1/#comment-88037</link> <dc:creator>hanford</dc:creator> <pubDate>Thu, 22 Jan 2009 08:56:32 +0000</pubDate> <guid
isPermaLink="false">http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-88037</guid> <description>I&#039;ve been told that at Apple, sketches like these aren&#039;t allowed outside of the designer&#039;s office. That everything presented internally is shiny and polished and looks real. The thinking is that when something looks good, it&#039;s easier to feel good about it
At Google is was the opposite. On my first day I requested Photoshop, and my manager was worried that I&#039;d be putting too much polish on them too early. I assured her that I &quot;sketch in photoshop&quot;. :)</description> <content:encoded><![CDATA[<p>I&#8217;ve been told that at Apple, sketches like these aren&#8217;t allowed outside of the designer&#8217;s office. That everything presented internally is shiny and polished and looks real. The thinking is that when something looks good, it&#8217;s easier to feel good about it</p><p>At Google is was the opposite. On my first day I requested Photoshop, and my manager was worried that I&#8217;d be putting too much polish on them too early. I assured her that I &#8220;sketch in photoshop&#8221;. <img
src='http://www.90percentofeverything.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Richard Rutter</title><link>http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/comment-page-1/#comment-88032</link> <dc:creator>Richard Rutter</dc:creator> <pubDate>Thu, 22 Jan 2009 07:38:40 +0000</pubDate> <guid
isPermaLink="false">http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-88032</guid> <description>Good to see some wireframes that look as &#039;bad&#039; as mine. But yeah, it&#039;s all about getting your thoughts and ideas down and organising them.
Because quite a bit of thought has already gone in, the above sketch could easily inform an interactive prototype if that was the next step.</description> <content:encoded><![CDATA[<p>Good to see some wireframes that look as &#8216;bad&#8217; as mine. But yeah, it&#8217;s all about getting your thoughts and ideas down and organising them.<br
/> Because quite a bit of thought has already gone in, the above sketch could easily inform an interactive prototype if that was the next step.</p> ]]></content:encoded> </item> <item><title>By: Danny Hope</title><link>http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/comment-page-1/#comment-86946</link> <dc:creator>Danny Hope</dc:creator> <pubDate>Tue, 13 Jan 2009 10:57:29 +0000</pubDate> <guid
isPermaLink="false">http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-86946</guid> <description>Jerome, the emotional baggage thig is important too, if clients feel like they too can mark the drawing, it becomes part of an ongoing conversation rather than a deliverable that gets looked at then left on a shelf.</description> <content:encoded><![CDATA[<p>Jerome, the emotional baggage thig is important too, if clients feel like they too can mark the drawing, it becomes part of an ongoing conversation rather than a deliverable that gets looked at then left on a shelf.</p> ]]></content:encoded> </item> <item><title>By: Danny Hope</title><link>http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/comment-page-1/#comment-86944</link> <dc:creator>Danny Hope</dc:creator> <pubDate>Tue, 13 Jan 2009 10:55:27 +0000</pubDate> <guid
isPermaLink="false">http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-86944</guid> <description>I completely agree, just look at some of my prototypes: http://www.flickr.com/photos/yandle/tags/prototype/
I can draw too, I just choose not to bother when it&#039;s not neccessary.</description> <content:encoded><![CDATA[<p>I completely agree, just look at some of my prototypes: <a
href="http://www.flickr.com/photos/yandle/tags/prototype/" rel="nofollow">http://www.flickr.com/photos/yandle/tags/prototype/</a></p><p>I can draw too, I just choose not to bother when it&#8217;s not neccessary.</p> ]]></content:encoded> </item> <item><title>By: Jerome Ribot</title><link>http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/comment-page-1/#comment-86936</link> <dc:creator>Jerome Ribot</dc:creator> <pubDate>Tue, 13 Jan 2009 08:33:55 +0000</pubDate> <guid
isPermaLink="false">http://www.90percentofeverything.com/2009/01/13/what-initial-wireframe-sketches-should-look-like/#comment-86936</guid> <description>I concur. The less emotional baggage attached to an idea at this stage, the better.</description> <content:encoded><![CDATA[<p>I concur. The less emotional baggage attached to an idea at this stage, the better.</p> ]]></content:encoded> </item> </channel> </rss>
